Re: [-empyre-] commerce compatability and web 3d
> Anyway, I am interested to get some more practical info about what
> methods/software people use to create their projects and for
recommendations
> on software that's accessible to the not particularly techy level user
> (ideally cross platform).
bev hi
empyrean was written and animated mostly on a mac, using Vrmlpad, from
Parallelgraphics, a very
simple xplatform code editor; and Meshworks, a pretty simple shareware mac
3d model creation tool. four complex models were made on silicon graphics
using
Houdini and Maya... totally not recommended as they output convuluted,
bloated VRML code which i had to pull apart and re-write any way.. i would
use something simpler
next time.
while i think you can make great vrml on a mac, and OSX seemsrelatively
stable with cortona pluggin now , i had to move to a Win2000 to keep
developing the work cause i got sick of crashing constantly..
- also part of what i like about vrml is that sense of community which still
exits, where as its gone in a lot of other parts of the net, and i got lots
of of helpful info from the great people at mac-vrml list, www-vrml list and
v-net list.(links from web3d.org)
m
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